![]() ![]() There are bosses too, most of which are insultingly easy, save for some badly designed later ones. This means that many costumes that allow Leo and Emma to attack cannot jump. Furthermore, each costume can only be manipulated with a single button. The gameplay in Balan Wonderworld is intentionally simple, requiring only one button press. Others have so little usefulness that it’s a wonder anyone even bothered. Some of them are literally interchangeable. ![]() Leo and Emma can’t do a damn thing as they normally are, so they rely on costumes found in the levels. I loathe these and can’t possibly comprehend why a game that’s usually so breezy and overly lenient demands the level of perfection these require. This is one of the main reasons I’m not going to even attempt to collect all the statues. By later levels, you’ll often find three. At first, you’ll find maybe one of these per level. And the hat disappears, requiring the entire level to be restarted. By the end of the game, these have six sections. Unfortunately, if you’re even a tiny bit off, you’re awarded with Great. ![]() The kicker is this: to get the statue from these, you have to get a grade of Excellent on each section. I don’t know what the benefit of doing any of this is, as I didn’t finish building the tower, nor does there seem to be much incentive to. Finding eggs in the levels and feeding Tims will result in more Tims. You’ll feed these cutesy bird animals called Tims some gems that you’ve found for the purposes of building a tower. There’s not much of note to see here, save for the fact that it operates akin to the Chao Garden from Sonic Adventure. It’s straightforward, but I don’t mind that one bit.Įach of these chapters is accessed through Balan Wonderworld‘s hub area. ![]() After both sufficient numbers of statues have been collected and every chapter boss has been cleared, the final boss fight opens up. Once players have accrued the required number, more chapters open up. Just like Sonic 2! Each chapter has golden Balan statues to locate. There are 12 chapters, each divided into two acts and a boss fight. While running from their troubles, they find themselves in Balan’s theater, a magical place or something.īalan Wonderworld has a structure that’s basically a combination of every post- Mario 64 3D platformer and the Sonic games. Leo is disenchanted due to a lost friendship, and Emma is saddened because her maids keep ignoring her and whispering to each other while she’s present. I say “find,” because they’re more minor inconveniences than anything. But this is a dated game built out of questionable design choices that make me wonder why no one stepped in with advice before it was too late.īalan Wonderworld begins with players choosing from one of two characters, both of whom are struggling with circumstances they find unfavorable. There are numerous things to like and I did find myself enthused on occasion. To be clear, what’s here is far from bad. It’s unfortunate, then, that this is the game he chose to make. He was told by the higher-ups at Square Enix that, while he could execute his vision with Balan Wonderworld, this was his one chance. Yuji Naka hadn’t directed a game since 1999’s Chu Chu Rocket, let alone a tentpole 3D platformer. But it can burn their wings off with an intense magnifying glass as well. It supplies copious winds to set properties aloft. ![]()
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